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Bathurst To Feature In Gran Turismo 6

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The legendary Mount Panorama Motor Racing Circuit will feature in Gran Turismo 6, the first time the Australian track has featured in the Gran Turismo series.

The track, often referred to simply as Bathurst, has a rich motorsport history with its first race being the 1938 Australian Grand Prix. Season highlights for the 4 mile circuit now include the Bathurst 12 Hour and Bathurst 1000. Regarded as one of the most challenging tracks in the world, Bathurst features steep inclines and a tight, twisty section across the top of a mountain which can catch out even the very best drivers.

With next-generation technology and Polyphony Digital’s attention to detail when creating locations, Gran Turismo 6 will feature a carbon copy of the Mount Panorama setting, creating a gaming experience like never before.

“We are very pleased to be able to include Bathurst in our expanded selection of race tracks available in Gran Turismo 6,” said Kazunori Yamauchi, the Gran Turismo creator and President of Polyphony Digital Inc. “Since its inception 15 years ago, Gran Turismo has listened to fan feedback and added extra features so that we now offer 1,200 cars and 33 circuits from all across the world. It seems only right that the legendary Mount Panorama circuit is included as fans will now have a chance to drive one of the toughest tracks out there. Described by some as Australia’s very own Nürburgring, this is a formidable track that will provide an exciting new challenge for PlayStation gamers.”

Two versions of the game are already available to pre-order, with general release on December 6 2013. The standard edition of the game can be ordered along with a ‘Precision Pack’ which gives gamers an additional five cars with livery and performance enhancement. Alternatively, fans can pre-order the 15th Anniversary Edition which comes with a special steelbook case with exclusive cover art. The special edition not only includes the game, but offers 20 exclusive cars, 1,000,000 in-game credits as well as custom paint chips, avatars, race suit and helmets.

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Based in Mid-Wales, James joined TCF at the start of the 2013 season, covering a range of disciplines, predominantly Motorcycle Road Racing and NASCAR. Follow him on Twitter @JCCharman
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